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Do We Need a Soulslike Genre? | Game Maker's Toolkit,Gaming,souslike,dark souls,game maker's toolkit,The rise of games inspired by Dark Souls has led some to suggest that Dark Souls invented a whole new genre of games. In this video, lets look at the ramifications of turning a game into a genre. Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources / Further Reading Nioh Suggests That Dark Souls Actually Invented a New Genre | Waypoint https://waypoint.vice.com/en_us/article/z4gbx9/nioh-suggests-that-dark-souls-actually-invented-a-new-genre Berling Interpretation | Rogue Basin http://www.roguebasin.com/index.php?title=Berlin_Interpretation Screw the Berlin Interpretation! | Darren Grey http://www.gamesofgrey.com/blog/?p=403 Picture in a Frame | Amr Al-Aaser on Medium https://medium.com/@siegarettes/picture-in-a-frame-7ec958786d9a Metroidvania List | VG Musuem http://www.vgmuseum.com/mrp/multi/Essays/essay-squalidpumpkin5.htm Did we make a Metroidvania? | Two Tribes http://twotribes.com/message/did-we-make-a-metroidvania/ The Lost Soul Arts of Demon's Souls | Matthewmatosis https://www.youtube.com/watch?v=Np5PdpsfINA Bloodborne: You are the experience points (origin of “action warm-ups”) | Gamasutra http://www.gamasutra.com/view/news/240839/Bloodborne_You_are_the_experience_points.php Games shown in this episode (in order of appearance) Lords of the Fallen (Deck13 Interactive and CI Games, 2014) The Surge (Deck13 Interactive, 2017) Nioh (Team Ninja, 2017) Salt and Sanctuary (Ska Studios, 2016) Death’s Gambit (White Rabbit, Unreleased) Wolfenstein 3D (id Software, 1992) Doom (id Software, 1993) PowerSlave (Lobotomy Software, 1996) Heretic (Raven Software, 1994) Star Wars: Dark Forces (LucasArts, 1995) Duke Nukem 3D (3D Realms, 1996) Half-Life (Valve Corporation, 1998) Unreal (Epic Games, 1998) GoldenEye 007 (Rare, 1997) SiN (Ritual Entertainment, 1998) System Shock 2 (Looking Glass Studios, 1999) Dark Souls (From Software, 2011) Rogue (A.I. Design, 1980) NetHack (The NetHack DevTeam, 1987) Moria (Robert Alan Koeneke and Jimmey Wayne Todd, 1988) Angband (Angband Development Team, 1990) Mystery Dungeon: Shiren the Wanderer (Chunsoft, 1995) DOOM (id Software, 2016) Call of Duty 4: Modern Warfare (Infinity Ward, 2007) Superhot (SUPERHOT Team, 2013) Fallout 4 (Bethesda Game Studios, 2015) BioShock (Irrational Games, 2007) Devil Daggers (Sorath, 2016) Tales of Maj'Eyal (Raymond Gaustadnes and Nicolas Casalini, 2012) Flinthook (Tribute Games, 2017) Crypt of the NecroDancer (Brace Yourself Games, 2015) FTL: Faster Than Light (Subset Games, 2012) Spelunky (Derek Yu, 2012) Donkey Kong Country: Tropical Freeze (Retro Studios, 2014) Nuclear Throne (Vlambeer, 2015) Strafe (Pixel Titans, 2017) Invisible, Inc. (Klei Entertainment, 2015) Enter the Gungeon (Dodge Roll, 2016) Monolith (Team D-13, 2017) GoNNER (Art in Heart, 2017) Don't Starve (Klei Entertainment, 2013) Rogue Legacy (Cellar Door Games, 2013) Hyper Light Drifter (Heart Machine, 2016) Darksiders (Vigil Games, 2010) Ittle Dew 2 (Ludosity AB, 2016) Rime (Tequila Works, 2017) Superbrothers: Sword & Sworcery EP (Capybara Games, 2011) Okami (Clover Studio, 2006) The Binding of Isaac: Rebirth (Nicalis / Edmund McMillen, 2014) 868-Hack (Michael Brough, 2013) Downwell (Moppin, 2015) Axiom Verge (Thomas Happ, 2015) Castlevania: Circle of the Moon (Konami, 2001) Song of the Deep (Insomniac Games, 2016) Super Metroid (Nintendo, 1994) Hollow Knight (Team Cherry, 2017) Shadow Complex (Chair Entertainment, 2009) Guacamelee (Drinkbox Studios, 2013) Ori and the Blind Forest (Moon Studios, 2015) Toki Tori 2+ (Two Tribes, 2013) Blaster Master (Sunsoft, 1988) Wonder Boy III: The Dragon's Trap (Westone, 1989) Deus Ex (Ion Storm, 2000) Deus Ex: Mankind Divided (Eidos Montreal, 2016) Deus Ex: Human Revolution (Eidos Montreal, 2011) Thief: The Dark Project (Looking Glass Studios, 1998) Demon's Souls (FromSoftware, 2009) Ultima Underworld: The Stygian Abyss (Blue Sky Productions, 1992) Dishonored 2 (Arkane Studios, 2016) Prey (Arkane Studios, 2017) Hitman (iO Interactive, 2016) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) LawBreakers (Boss Key Productions, 2017) Overwatch (Blizzard Entertainment, 2016) Team Fortress 2 (Valve Corporation, 2007) Dark Souls III (From Software, 2016) Let It Die (Grasshopper Manufacture, 2016) Dead Cells (Motion Twin, 2017) Bloodborne (From Software, 2015) Arms (Nintendo, 2017) Tekken 7 (Bandai Namco, 2015) The King of Fighters XIV (SNK, 2016) Injustice: Gods Among Us (NetherRealm Studios, 2013) Resident Evil (Capcom, 2002) Alien: Isolation (The Creative Assembly, 2014) Dead Space (Visceral Games, 2008) Soma (Frictional Games, 2015) Amnesia: The Dark Descent (Frictional Games, 2010) Music used in this episode Lee Rosevere - Music for Podcasts https://leerosevere.bandcamp.com
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